The CEO of Wicked Company ([personal profile] wicked_ceo) wrote 2018-04-24 01:00 pm (UTC)

Two kinds of perks: job perks and play perks.

Job Perks
Anyone who completes a 'job' gets put on the next level for jobs. Jobs can be completed alone or through RP. Alone needs to be a 500 word description of your adventure.

You can start with RP and end with a write up.

14 levels of 'job perk' but once you complete the job, every job not completed, you can go down. It has to be maintained. Job Perk doesn't go down on months where the user is in hiatus.

BLACK Perk 0 - Cells, Mess Hall, Laundry, Showers, Gym, Infirmary
BROWN Perk 1 - Concessions/General Store
YELLOW Perk 2 - Library
GREEN Perk 3 - Media Room and Arcade
TEAL BLUE Perk 4 - Wardrobe, Dorm 'Cell'
DARK BLUE Perk 5 - Bar
INDIGO Perk 6 - Greenhouse
PURPLE Perk 7 - Gun/Archery Range and Training Area
MAGENTA Perk 8 - Additional 2 Hour Armory Pass per Month
PINK Perk 9 - Computer/Lab/Workshop
RED 10 - Arts and Crafts
ORANGE 11 - 'Apartment' Cell
COPPER 12 - Free armory access
SILVER 13 - Freedom: they can walk through the door to go home
GOLD 14 - Personalized Mission To Your World

PLAY Perks

Play perks are the usual x tags = y points. Points can be spent on stuff.

Stuff includes:
-a pet
-something non-weapon/magical from your home world
-a glimpse of a loved one
-a device to help with the next mission

-small mystery item
-medium mystery item
-large mystery item


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