The CEO of Wicked Company (
wicked_ceo) wrote2017-03-28 01:03 am
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Perks

Player Perks
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So you're trapped on an island in the middle of nowhere with who knows what kind of criminals from all over the multiverse, no one to protect you from the metaphorical 'wolves', and some shadowy @#$%# wants you go to and do her bidding. Sounds like a pretty awful situation, right?
Well, thankfully, there are perks. Nothing so grand as a way home or even a day pass to visit, but your stay on the Island can certain be improved if you're willing to put some effort in.
Job Perks
The easiest way to get something out of this place is through doing the monthly missions, posted in the log community on the first of the month. In order to get the perks for your work, you need to have completed at least 20 tags within a mission log, or 10 tags completed with a 500+ word 'wrap up' tag, detailing how the job was completed, in time for AC for the month. You're welcome to complete your missions at your leisure for CR/RP purposes, but this is all that's required for the perk to register for the month.
The perks come in levels from 0 to 14, easily read by the color of a character's wrist/arm band. Though all characters can go anywhere they like, only a character with a perk level equivalent to the location in question can actually gain use of the facility.
For example:
no subject
Job Perks
Anyone who completes a 'job' gets put on the next level for jobs. Jobs can be completed alone or through RP. Alone needs to be a 500 word description of your adventure.
You can start with RP and end with a write up.
14 levels of 'job perk' but once you complete the job, every job not completed, you can go down. It has to be maintained. Job Perk doesn't go down on months where the user is in hiatus.
BLACK Perk 0 - Cells, Mess Hall, Laundry, Showers, Gym, Infirmary
BROWN Perk 1 - Concessions/General Store
YELLOW Perk 2 - Library
GREEN Perk 3 - Media Room and Arcade
TEAL BLUE Perk 4 - Wardrobe, Dorm 'Cell'
DARK BLUE Perk 5 - Bar
INDIGO Perk 6 - Greenhouse
PURPLE Perk 7 - Gun/Archery Range and Training Area
MAGENTA Perk 8 - Additional 2 Hour Armory Pass per Month
PINK Perk 9 - Computer/Lab/Workshop
RED 10 - Arts and Crafts
ORANGE 11 - 'Apartment' Cell
COPPER 12 - Free armory access
SILVER 13 - Freedom: they can walk through the door to go home
GOLD 14 - Personalized Mission To Your World
PLAY Perks
Play perks are the usual x tags = y points. Points can be spent on stuff.
Stuff includes:
-a pet
-something non-weapon/magical from your home world
-a glimpse of a loved one
-a device to help with the next mission
-small mystery item
-medium mystery item
-large mystery item